Lesson Plan Sample Here is an example of one of the math lessons that I will be teaching the class this week! Parents, I would like you to have an idea of the kinds of lessons that I teach your child. If you would like to see more of my lesson plans, don't hesitate to contact me! |
Unit Topic or Theme: Money Grade: 3 Massachusetts
Frameworks: 2.NBT.B.6 Add up to four two-digit
numbers using strategies base on place value and
properties of operations. Lesson Topic or Theme: Adding Costs of Objects and Working
with Money
A. Introductory Activity: Each table
will be provided sheet of paper with pictures of objects
and prices of each object. They will also be given play
money. Working in groups, the students will be looking
at each price of the object and will use the play money
to match the corresponding value. B. Step-by-step: 1. Students will be working in groups
of two to play an online math game called, Candy Cashier. Each
group will be handed a handout that will serve as a
guide to help them use the site. 2. The game is about monsters coming to
a candy store. The game provides a chart of the prices
of the different types of candy in the store. The
players work as the cashiers of the store. 3. Students will be finding out the
total of the price of the candy that each monster will
be buying. Then, they will be finding out what coins and
how many coins the monster will be using to pay for the
total amount. 4. As the students are playing the
game, they will have worksheets (ws #3) where they will
draw circles that represent each candy bought and inside
the circles they will write down the price of each
candy. There is space provided in the worksheet where
they can write down addition problems. They will also
write down what coins they will be using and how many of
each coin. C. Closure After playing the game, students will
be using play money once again. The partners will
individually quiz one another. The first partner will
give the other partner a price amount. (A price less
than one dollar). The other partner will use the play
money to make that amount. D. Adaptations for different learners:
Allow students to use calculators if struggling with
addition to check their answers. Can give out a money
chart that represents what value each coin represents
(nickel= five cents). Provide a number chart. E. Homework: Bring in their favorite
toy to class and come up with the price for the toy.
Will do a morning meeting activity the next day to come
up with that coin combination they can use for each toy.
A. How/ when will you determine if you
have met your objectives? ·
Students
will successfully be solving addition problems
throughout the lesson. -By
checking students’ work, I will be able to assess if
students have mastered the skill of addition through
reviewing the assessment worksheets). If they got
answers wrong, I will see what common mistakes are
present in the class. ·
Students
will demonstrate their knowledge of the values of coins.
-I will be able
to see how well each student knows how to use coins, by
walking around the room and observing. I will also be
able to assess them through the worksheets that showed
how many coins they used to get to the correct price of
the total amount of candy. B. Concerns or questions you have about
teaching this lesson? Concerned that it may be difficult to
effectively measure individual students’ knowledge
because they are working in partners. Worksheet #1 Candy Cashier Directions: 1.)
Go on https://www.mathplayground.com/candy_cashier.html 2.)
Click on
“NEW” to the left of the title, “Candy Cashier”. 3.)
Click on
“1” to be on Level 1 of the game. 4.)
Add up the cost
of the candy and enter the total using the cash register
keys. Check your work by pressing the green check button
on the register. 5.)
The
monster's money is on the counter. Select the coins and
bills you would like to use. They will appear on the
cash register and the Paid amount will change. Check
your work. On some levels, you must pay the exact
amount. 6.)
If you
paid the exact amount, you are done and can move to the
next level. If you need to make change, the cash
register drawer will open. Select the coins you want.
They will appear on the counter and the Paid amount will
change. Check your work. Worksheet #2
0.99 cents
0.32 cents
0.50 cents
0.75 cents
Worksheet #3 Name:
______________________________
Date: _________________________ Directions: For each monster
customer, draw the candy that they are buying and write
down the price for each candy. Then write down the
addition problem that you will be solving. Write down
how many quarters, dimes, nickels, and pennies you will
use for each purchase. (Write “0” if not using a
particular coin). 1.) Candy: Addition
equation: Quarters:
___ Dimes: ____ Nickels: ___ Pennies: ___ 2.) Candy: Addition
equation: Quarters: ___ Dimes:
____ Nickels: ___ Pennies:
___ 3.) Candy: Addition
equation: Quarters:
___ Dimes: ____ Nickels: ___ Pennies: ___ 4.) Candy: Addition
equation: Quarters:
___ Dimes: ____ Nickels: ___ Pennies: ___ 5.) Candy: Addition
equation: Quarters:
___ Dimes: ____ Nickels: ___ Pennies: ___ 6.) Candy: Addition
equation: Quarters:
___ Dimes: ____ Nickels: ___ Pennies: ___ |