Lesson Plan Here's a sample of what you might see going on in our classroom |
Lesson Topic:
Properties of Magnetism
Lesson Objectives 1. Students
will be able to test their knowledge about magnetic
items by first filling out the prediction sheet of what
items they believe are magnetic or not. Then playing the
Magnetic or Not game to reveal the correct answers. 2. Students
will gain knowledge about the key components of magnets
from reading the online book called Sticky Stuff. They
will show the knowledge they learned by completing the
Sticky Stuff worksheet with 80% accuracy. 3. Students
will connect information about the properties of magnets
found in the story Sticky Stuff to the correct answers
from Magnetic or Not game to gain an understanding of
why those items are magnetic and why they are not. Instructional
Technique: Students will break into pairs sharing
one computer and follow the guide for further
instructions about the computer activity. Instructional
Materials: Print out guide with instructions,
website (Science for Us)
https://www.science4us.com/elementary-physical-science/force-and-motion/magnets/,
a
prediction worksheet, recorded answers worksheet, and
Sticky Stuff worksheet. Theoretical
Perspective: The lesson above will provide
students with the understanding of magnets. This
information is important because magnets are used in
everyday life such as keeping the refrigerator closed,
electric motors, and credit cards. Children need to
understand properties of magnets to know how they work
in everyday life. Procedure: See
more in depth details in print out guide Introductory
Activity: Create a KWL chart to address the
student’s previous knowledge and what they would like to
know about magnets. Steps: 1. Students
will receive a prediction worksheet and they will fill
out if they think the metal items listed are magnetic or
not. 2. Students
will break into pairs and be given one computer. 3. Students
will be given a check list to instruct them on how to
navigate the website. 4. Students
will go to the classroom website and click on the
Science for Us link. 5. Students
will then click on the game Magnetic or Not and play it.
The game consists of 8 metal items that the student will
place in front of a magnet to see if it is magnetic or
not. If the metal item is magnetic they put it in the
magnetic bin and if the metal item is not magnetic they
put it in the non-magnetic bin. 6. Students
will record their answers on a worksheet while playing
the game Magnetic or Not. 7. Once they
are finished they will read the story Sticky Stuff and
fill in a worksheet. 8. The
teacher will then collect the finished worksheet and
students will continue to play Magnetic or Not until
everyone is done. Closure: Once
students are finished with the worksheet there will be a
group discussion on their findings followed by a
homework assignment to show their knowledge in a real
life setting. Adaptations: Pre
select student pairs (one advanced student and one
developing student), provide different variations of the
Sticky Stuff worksheet, and a print out of story for
students who work better with a physical copy
(highlighting, notes, etc.). Homework: Students
will take home a magnet then find 10 items at home that
are magnetic and 5 items that are not magnetic. Then
they will explain to the class the next day why they
think these items are magnetic or not. Evaluation: 1. Students
will test their knowledge about magnetic items by doing
their homework. (Find 10 magnetic items and 5
non-magnetic) 2. Students
will also complete the learned section of the KWL chart
by filling in the properties magnetic items have
according to the story they read. 3. Students
will use the knowledge they gained from the story Sticky
Stuff to explain to the class why their homework items
are magnetic or not. Concerns/Questions:
1. How will a
teacher monitor all student activity on the computers to
make sure they are always on task? 2. Students
may change their answers from wrong to right when
playing the game for the first time. |