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Science:
Kindergarten Lesson
Topic:
Properties of Magnetism
Lesson
Objectives 1.
Students will be able to test their knowledge about
magnetic items by first filling out the prediction
sheet of what items they believe are magnetic or not.
Then playing the Magnetic or Not game to reveal the
correct answers. 2.
Students will gain knowledge about the key components
of magnets from reading the online book called Sticky
Stuff. They will show the knowledge they learned by
completing the Sticky Stuff worksheet with 80%
accuracy. 3. Students
will connect information about the properties of
magnets found in the story Sticky Stuff to the correct
answers from Magnetic or Not game to gain an
understanding of why those items are magnetic and why
they are not. Instructional
Technique: Students
will break into pairs sharing one computer and follow
the guide for further instructions about the computer
activity. Instructional
Materials: Print
out guide with instructions, website (Science for Us)
https://www.science4us.com/elementary-physical-science/force-and-motion/magnets/,
a
prediction worksheet, recorded answers worksheet, and
Sticky Stuff worksheet. Theoretical
Perspective: The
lesson above will provide students with the
understanding of magnets. This information is
important because magnets are used in everyday life
such as keeping the refrigerator closed, electric
motors, and credit cards. Children need to understand
properties of magnets to know how they work in
everyday life. Procedure:
See more in depth details in print out
guide Introductory
Activity: Create
a KWL chart to address the student’s previous
knowledge and what they would like to know about
magnets. Steps: 1. Students
will receive a prediction worksheet and they will fill
out if they think the metal items listed are magnetic
or not. 2. Students
will break into pairs and be given one computer. 3.
Students will be given a check list to instruct them
on how to navigate the website. 4. Students
will go to the classroom website and click on the
Science for Us link. 5.
Students will then click on the game Magnetic or Not
and play it. The game consists of 8 metal items that
the student will place in front of a magnet to see if
it is magnetic or not. If the metal item is magnetic
they put it in the magnetic bin and if the metal item
is not magnetic they put it in the non-magnetic bin. 6.
Students will record their answers on a worksheet
while playing the game Magnetic or Not. 7. Once
they are finished they will read the story Sticky
Stuff and fill in a worksheet. 8. The
teacher will then collect the finished worksheet and
students will continue to play Magnetic or Not until
everyone is done. Closure:
Once students are finished with the
worksheet there will be a group discussion on their
findings followed by a homework assignment to show
their knowledge in a real life setting. Adaptations:
Pre select student pairs (one advanced
student and one developing student), provide different
variations of the Sticky Stuff worksheet, and a print
out of story for students who work better with a
physical copy (highlighting, notes, etc.). Homework:
Students will take home a magnet then
find 10 items at home that are magnetic and 5 items
that are not magnetic. Then they will explain to the
class the next day why they think these items are
magnetic or not. Evaluation:
1. Students
will test their knowledge about magnetic items by
doing their homework. (Find 10 magnetic items and 5
non-magnetic) 2.
Students will also complete the learned section of the
KWL chart by filling in the properties magnetic items
have according to the story they read. 3. Students
will use the knowledge they gained from the story
Sticky Stuff to explain to the class why their
homework items are magnetic or not. Concerns/Questions:
1. How
will a teacher monitor all student activity on the
computers to make sure they are always on task? 2.
Students may change their answers from wrong to right
when playing the game for the first time. |
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